Hi All,
I have a trouble with reusing animation in Godot.
I have multiple animations, each one in a gLTF file (export from Blender). If opening them in Godot, they work well.
Below are two animation: hitting and walking

Hitting

Walking
But I dont want to use 1 separate gLTF file for individual animation, so I load export "Walking" to *.tres in Godot and load it to the "Hitting" skeleton in with AnimationPlayer node. The result is weird, seem a combination of two poses.

I wonder what I can do in Blender or Godot, so that I can correctly load animations from *.tres file into another skeleton (of course the skeleton of two animations are exactly the same).