Pixophir
Yes, it is a game.
By "whatever", i mean any database, through it should be a relational database for players infos, characters infos, inventories, monsters, usual stuff in online games kinda.
I didn't even designed the whole thing, i just wanted to get started with the basic movement of the player.
The player is in a maze represented by a table in the database, similar to a tilemap kinda.
I sent a request to get the type of tile and its angle depending on the coordinates of the player in the maze, i sent back the info to the client that generate the (3D) tile ingame.
Basically the world around the player is generated (and deleted) as he journey through it, but it is still a persistent world and the maze isn't procedurally generated.
I won't use physic, collision or fancy stuff, i don't think it would be a lot of requests relatively speaking but the server-side will requires more work because of the persistent world.