I've had this hobby project for maybe 10 years, I dunno. I spend a lot of time switching game engines, rewriting algorithms, giving up when I need art, and basically starting over, but it's always a dream to finish it. It started with XNA years ago, then switched to unity (because i didn't want to write every darn thing myself), then back to monogame (because unity's mono is slow as hell and outdated), then back to unity (because I don't want to write every darn thing myself), and finally to godot. I tried godot a couple of years back and it just didn't click, but this time around I'm having a blast, and have finally (mostly) finished my overland terrain generation. Next is on to the water mesh/shaders.
The colors and stuff are mostly just to highlight distinct levels/areas.
