I want to emulate car physics without using the VehicleBody node. I want to connect 5 rigid bodies consisting of one main body and 4 wheels yet I don't know how to fasten the relative position of each RigidBody with respect to each other.
Pin joints?
Would setting the PinJoint's bias and damping to INF be the proper solution here?
DaveTheCoder I tried PinJoint. It didn't work. Can you help? download godot project
Xtreme_93 Could you re-upload that as a .zip, without the .import folder?
Note theres also the Generic6DOFJoint to try and other joint types too. Also all the Joints extend the Joint baseclass. Perhaps HingeJoint would be best for wheels?
DaveTheCoder download
Please explain what the project is doing when it's run.
DaveTheCoder This is a project file I try different things to learn godot. You need to look at the scene main3d2 for the car test. When I drop the car object, its wheels come apart which I don't want.