Hello,
I am trying to see if switching engines is viable for me. One sticking point is that in Unity I can assign a mesh to a skeleton at runtime. This allows me to load weapons and items and add them to the player character and NPC procedurally without having to have those meshes loaded all the time or part of the model.
I assume this is possible to do in Godot but for the life of me I cannot seem to get it to work. The documentation in this area is a bit sparce as well. The furthest I have got is using the skeleton3D and registerSkin method(?)