I have spent a long time trying to get scene loading to work.
To clarify, can preload be used or exported packedscene to be used in a scene so that when load_interactive is used to load a scene from file, it can calculate the progress of loading a scene and it's subresources. Will godot preload before the game (at first splashscreen) or the scene?
I have tried loading files and switching from preload to queue.get_resource. The resource queue script has been hard to use for me because I tried modifying the is_ready function by trying to get it to check arrays of file paths and to be able to pass null to check that all the resources have been loaded.
I tried a loop that adds up the stage count and progress from each ResourceInteractiveLoader in the pending dictionary.