some_lame_kid Thank you for the suggestions. I am sure that by the time I finish this project, it will morph into something quite different from my initial ideas. The very thoughts of how to implement conflict, danger, fear, and ambiance have been stewing in my mind for a long time. I think if I focus solely on survival, the game will be a boring grind. However, the realities of life 250 years ago was not without these things. Dark nights where you can barely see the trees without light. Wolves howling to indicate they are nearby but cannot be seen until spotted. Bears that roam in the day searching for food. NPC's that can steal from you if they are unscrupulous. Unfriendly natives and white men with dispositions set against the player for various reasons. Dangerous critters that can bite and inflict disease. Weather that can affect movement, wellness, and more. My hope is that somewhere in all that mix of uncertainty, I will be able to capture the essence of surviving alone in an unforgiving wilderness, while also making the game educational, fun, and worth the time. Who knows, maybe Bigfoot will be heard at night and seen at day. Thanks again.