Cubemap is basically a skybox. It's a 6 side cube to emulate a sky (or as a reflection map). Most people have switched to equirectangular images, though, because they are easier to deal with. Commonly called HDRI maps.
In Godot, this is done with a panorama sky and an HDRI image, like from this website. https://polyhaven.com/hdris
In Godot you would create a WorldEnvironment, then set the sky to Panorama Sky and import one of those images. It handles the sky, radiance, and reflection automatically.