I am a beginner at using Godot as well as a beginner on transforms and vectors.
Not being able to move a KinematicBody locally is the problem I am having. I can't make do with using an alternative like TranslateObjectLocal() because I don't know how to test for collision.
I've tried using ToLocal() to convert a Vector3 and I've tried to wrap Transform.basis into the velocity vector to no avail.
Is there a way use MoveAndCollide() locally or a way to test collision so I can use the alternative?