Specs:
Godot 3.5.1
Garuda Talon OS
Chugging along great on my project. Adding objects, doing heightmaps, a little derping. Then suddenly a freeze and crash. Was not able to pull a konsole.
-Attempt restart, spinning beachball of doom.
-Shut computer down, walk away, return, boot up, restart, eternal load.
-Run in Konsole, no errors.
-Run System Activity, nothing unusual.
-Open dummy project = perfectly fine.
-Okay, my big project is the problem.
-Attempt reopen one more time, eternal load. (never gets past the splash screen)
-Start opening files in text editor. Everything looks in order (but I skimmed hard)
-New idea.
-Make new project.
-Copy all of my files from old project into new project.
-Open new project. Fix dependencies. Reload.
-Works perfectly fine.
The last thing I was trying to do when it crashed was place an OmniLight. Maybe it's related, I know lighting is expensive. If it is the cause, what else can I use for campfire simulation (understanding that I need like 30 campfires in the end)? I can't imagine that instancing would be any kinder than straight plop it in.
Unrelated: I imported a cylinder-type building object from Blender. Looks great on the outside, but when viewing from the inside, all the faces vanish. Is there an export setting I missed (using the godot *.escn exporter)? So far it's only happened on cylinder-type objects and occasionally a cone-type.