Hi everyone,
I just switched my project from GDScript to C# and when trying to run my Scene I know get the following 2 Errors:
Godot Engine v3.5.1.stable.mono.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
--- GDScript language server started ---
Switch Scene Tab
platform/windows/os_windows.cpp:2922 - Condition "ret == 0" is true. Returned: ERR_CANT_FORK
editor/editor_node.cpp:5532 - An EditorPlugin build callback failed.
I figured it's probably not about the code, but about something else, though I could't wrap my head around what's wrong.
Can anyone help me?