Inside the parent node "Node2D", I have the following nodes:

I want to detect when Willow's CollisionShape2D enters the interact box Area2D, as well as when it exits the area. I've tried using _on_Interactor_body_entered and _on_Interactor_body_entered without success. I want to make sure I'm only detecting when the player enters the area, not any other body that might exist later on ( otherwise I could just do get_overlapping_bodies.empty() ). How could I do this?