Apparently, it should be as simple as:
- Download the Mono version
- Download and install .NET SDK
- Select VS Code as an external code editor.
- Create a script
- Generate a C# solution/Build project
- Open the script/VS Code
- That's it, it should be working by now
Unfortunately, that's not my case. It seems that the problem comes from VS, rather than Godot. Upon loading the solution, a message appears at the notification area that states the following:
Some projects have trouble loading. Please review the output for more details.
The only thing that I think could be relevant to all of this was the following:
Microsoft.Build.Exceptions.InvalidProjectFileException: The SDK 'Microsoft.NET.Sdk' specified could not be found.
None of the workarounds listed here worked. If I click anywhere on the script after Omnisharp finished loading, the message No document found. appears at the console. It then proceeds to create a miscellaneous file. Reinstalling didn't work. It happens with both the latest stable (3.5.1) and beta (4.0 b10) versions of Godot.