I'm having fun with the vehicle always dipping forward and flipping when going over small flyoff ramps.
So, I'm attempting to reposition the VehicleWheels (along with other bits, as I read that about the CoG is at the origin (so I'm moving if forward nearer the engine), I would have thought it was based on the CollisionShape), e.g.
# WHEEL POSITION
$wheel_FL.translation = Vector3(w_dist_f, w_y_f, w_pos_f)
$wheel_FR.translation = Vector3(-w_dist_f, w_y_f, w_pos_f)
$wheel_BL.translation = Vector3(w_dist_b, w_y_b, w_pos_b)
$wheel_BR.translation = Vector3(-w_dist_b, w_y_b, w_pos_b)
But the wheels are always in the same place...
I can move the body mesh and CollisionShape Translation and size, also change the wheel_radius, but I don't appear to be able to change the wheel translation... Any ideas?
Cheers