What settings to change so godot collision behaves like in Construct Classic?
In construct classic, I selected "new template" > "simple platformer" ; added a new sprite, imported the texture(bitmap7.png); ticked "solid" for the texture in groups > "attributes"; and it just works, the character moves smoothly on the slopes.
In godot I added a sprite node(to StaticBody2D), loaded the texture and created CollisionPolygon2d sibbling with simplification 0.2; shrink 0, growth 0. Character(capsule collision shape) gets stuck on slopes.I tried to change certain settings but I could not make it work like in Construct Classic.

here is a short video with construct classic and godot: https://www.dropbox.com/s/7lxkqi0v7b7t4p1/Godot_v4.0-beta10_win64_oiKl2mtt1Y.mp4?dl=0
godot project with the texture(bitmap7.png): https://www.dropbox.com/s/v6vad0bt0124jmm/tt.zip?dl=0
(certain settings as= Increase/lower:Snap Length, Safe Margin, physics tics per second)
Rayshape2d with certain settings works like Construct classic, but I want a 'normal shape' and with rayshape2d when I jump and land it looks like it goes 1-2 pixels into the ground and snaps back and its visible.