This 3.5.2 maintenance release fixes a handful of issues which have been solved in the past few months in parallel to Godot 4.0 development, and could be backported to the 3.5 branch. Nothing fancy, but a welcome upgrade from 3.5.1.
This is a safe and recommended update for all Godot 3.5.x users. It should have no major impact on your projects, even complex ones in production, if you’re already using 3.5.1-stable.
Full article: Maintenance release: Godot 3.5.2