I'm building the current master on an intel mac - I've done the same thing on windows and just using my iMac at the moment. I've followed the instructions to set-up an xcode project using an external system to do the build. That works and I can build the executable and then in a post build step link it to a name which xcode can use.
The problem is that when I debug my breakpoint is not hit. If I pause the app in the debugger I see assembly with debugging symbols but the source is not linked. I don't use xcode very much so it's likely something obvious I'm missing. Can anyone confirm that they have got this configuration working with the latest master?
I created the external project in a sibling directory to the godot source. i.e. I have cloned the source at /blah/godot and then I have created the xcode project at /blah/godot-xcode. In the external build tool configuration I set the directory to /blah/godot
xcode version is 14.2 on macos ventura 13.1