Hello, I am using Godot 4 beta 12 and I started with making a 3D Game for the first time. For some reason even though my Character is touching the ground it looks like it's in the air because the shadow has an offset, so even though part of it should be under the player, it is not touching it.
Is there something I don't understand about 3D ?
I tried all properties of my directional light but none helped.
I'm using the mobile renderer if that matters.