I'm not sure what to do about this. On the left is an animation from a GLB exported from blender. The actual format doesn't matter. I've tried fbx and using the .blend file itself. On the right is a FBX that came with the model pack. In blender the animation is super smooth like on the right, but when I set the key frames in godot it seems to be missing a frame or two at the end, and I can't seem to get a smooth animation. Are there any known issues or anything that I might be running into? I've tried everything I can possibly think of to get this right.