I have a scene set up, figure 50x100, where one 50x50 should be a totally normal forest setting with blue sky and sunlight, and the other 50x50 side should be a dark, spooky forest with black/reddish sky. Right now, I am using a camera shader as a filter to make the spooky effects, and a script modifies the overall environment for the sky. Area detection turns the filter on and off.
Where I'm running into trouble is that I want the good side to basically still be visible from the spooky side, and vice versa. The shader is a bit prohibitive in that, and while a spotlight can generally shed light and give a general direction of the good side, the roundness of the light means the edges kind of vanish, and the sky is still black.
Would some kind of texture work, you think? Is there a template that I can modify for that (I'm not so great at skyboxes)?