I've got an APC model that I've cut into pieces (hull, wheels, cannon, turret) and imported into Gadot. Problem is I can't seem to figure out how to rotate them using their own origins rather than the parent's. For instance the turret is a child of the hull and I want it to rotate in place so I set the origin in blender before importing into Gadot but when I attach it to the hull as a child and rotate it's centering around the hull instead of its own origin.
How would I manage to rotate the turret properly (and elevate the cannon which is a child of the turret)?