so in my game, there are some planks that you can use to fix a broken boat. when the planks are used, they run this code:
leave()
queue_free()
print("destroyed planks!")
when i reload the scene, it throws an error because the planks don't exist in the scene, and if i use the built .exe version, the planks just don't show up the second time through.
i am using get_tree.reload_current_scene() to reload the scene.