I've created a custom pixel art style font that needs to be ant-aliased. However, whenever I open and close Godot, the anti-aliased property of the DynamicFontData I'm using is reset to true no matter what I do. I'm using Godot version 3.3.2
I checked. Godot 3.5 resets text smoothing. (Apparently a bug) (Perhaps this can be solved with a script) In Godot 4, turning off anti-aliasing works.