I've created a simple VisualShader which draws a texture over top of a solid color. While it works great when I run it on my desktop or deploy it to web browser, when I try to run it on Android all that is being displayed is the solid base color. Not sure why - maybe Android things the alpha channel is entirely 1 for some reason? Is there a way to get this to work on Android?
This is being done in Godot 3.5 (v3.5.stable.mono.official [991bb6ac7]). I'm using the MIDI plugin library and it does not work with Godot 4 yet.

