I'm using cylindrical meshinstances to create hitscan indicators in my game, upon firing it shows the exact start point and end point of the hitscan shot by connecting the two points via a thin green cylinder.
The issue is that when the meshinstance is created it's coming right from the camera origin which means you're lookign inside the mesh instance and so it appears invisible:

then after stepping a foot back, it's visible:

I was wondering if anyone knows of a solution to show meshinstances where if you clip the camera inside you are still able to see the meshinstance and it's not completely invisible.
Thanks,
cuppajoeman