Hello everyone,
I'd like to understand something: In the start, i have made a texture where each cell do 32x32 pixel. Problem is the quality of the texture seems... blurred, even i deactivate the filter in the texture import configuration. So i have made a texture where each cells is 512 x 512.
But in Godot, for the tilemap, i want the cells still does 32x32, but with a quality of 512x512. I have tried to modify the scale, bu i don't reach exactly 32x32. In windowed mode 1024 x 768 visually, it's ok, but 1980x1080 give me something a little more blurred.
I wonder if I think something wrong somewhere ? How can i improve the quality (sharpness) of the texture if i want have 32x32 cells ?