blender-girl This seems not to work here. I use godot 4 rc1. Is there some setting somewhere I maybe need to do?
What exactly isn't working? I got the animation transfer working and lost the materials. (Blender 3.4.1) The point is that this feature is pretty much experimental… and so far doesn't work very reliably, especially for large and complex scenes. And Godot itself was too recklessly given RC status. Rather, it's closer to late-alpha to early-beta.
It's more reliable to use glTF for now.