(negative rep on the website for not letting me change my name after mistyping it :/)
Im working on a godot 4 project and trying to implement a multiplayer system into it. I've figured out most of it, but the one part i cant get to work is the synchronization. Ive tried to set up the MultiplayerSynchronizer, but it either seems to only synchronizes properties on the server end(hosted by player)
I dunno if its just a problem with using the player-hosted server system or something else. Any help is greatly appreciated.