I have a child node that has a tilemap; The tilemap has some tiles in it that I saved positions for.
The problem is, those tile positions don't translate properly into the main child node; When I have a tile position that is (0,1) and the child node's coordinates are 50,50, placing that tile position on the main scene node literally places the tile at 0,1, instead of the position the child node is in.
All I am asking for is some sort of global position thing for tile positions.
Edit: Using Megalomaniak's documentation, I was able to achieve what I wanted. I had to use the main scene's tilemap to set the cell, and then I had to use the main scene's tilemap to convert my tile position to global; Afterwards, I used the main scene's tilemap to convert the child node's position (not global position, it doesn't work properly) from world to map and then add it to my tile position. Here's an example, which was used in the child node's script:
main_scene_tilemap.set_cellv((main_scene_tilemap.to_global(Vector2(50,10) + main_scene_tilemap.world_to_map(position)),3)