Do you get annoyed when editing large levels? I do.
Every time I run a level, then go back to edit it, the Godot editor does not leave me back exactly where I left off. Which isn't that big a deal, until your level gets big and slow to load/change. To get around this, use two editors. Edit your level in one, then save it. Go to the other editor to run it!
- Open two Godot editors
- Open your level in Editor 1
- Run your level in Editor 2
- Editor 1 will stay the same
How to run two editors smoothly? It once was possible until they made the project file reload every time the editor gains focus (around v3.2 or 3.3), then it became too annoying to put up with. But it is possible still, at least on Linux, you have to make a symbolic clone of your project, as described here:
https://github.com/godotengine/godot-proposals/issues/3940#issuecomment-1328081071