Hello,
I'm practicing in Godot by making a space invaders clone. I have a Main scene that contains all of the other scenes to play like players, the shields that you hide behind etc.
To move the actual invaders i have them housed in a Node2d called EnemyHolder whos global position is moved via a script from left to right and down a line when an edge is reached.
The structure of EnemyHolder is this:
EnemyHolder (Node2d)
EnemyHolderOne(Position2d) This is just for neatness as i have 3 enemy types and 30 enemies total
EnemyOne(Node2d)
I have set up area2ds and collisionShape2ds for my player bullets enemies and obstacles and everything works fine except the Enemy script, it does not get called at all, i have put print statements in the _ready and _process functions and they are not printed which is how i realised.
My enemies inherit from a base class called enemy, but i have also written individual scripts for each enemy type but with the same problem.
Thank you for any help!