I get squiggly lines for some #includes.

It seems that alloca.h header cannot be found.
My includePath are searching the workspace recursively:

I can compile the project, and also step though the code, but Im not sure if thats causing any other problems.
At the very least its annoying.
Error msg:
"message": "cannot open source file \"alloca.h\" (dependency of \"F:\GitHub\godot\core\object\object.h\")",
Anyone else had this problem in VS Code and can help me get rid of these errors?
Im on Win10 and building the master branch of godot.