cybereality @Fgico as I got further into the development of my simulator game with Godot 4.0 (the game is 3D), and even with just a few elements on the screen, and they are low poly, 2000s PC visuals, the editor starts stuttering and freezing constantly, to the point that trying to make a level or moving things around makes it very annoying to work it.
And... that's in a high-end PC with RTX 3080Ti, SSD NVMe.2, 64GB Ram and Ryzen 9 5900X - no way in hell a tiny 3D level should freeze like that in this machine.
Then, "but it's my fault, my polygons are unoptimized". Well, everything is butter smooth in Unity and UE. The main character is less than 4000 tris.
And of course let me not start on the Godot's 3D Physics... that would be another wall of text, zomfg.
So yeah, Godot 4 has a long way before it's good for 3D. But even as Juรกn recognized, those are all being carred over to 4.1. As a small-time Godot contributor, this is very understandable (project funds, GDC timing, contributor motivation, etc). Everyone is working super hard, crunching, and if you report bugs and issues correctly (well written Issues with a reproduction project), you are well taken care.
It boils down to 2 QUESTIONS:
Can you and your game wait for 4.1 (or even later??)? Then fine, wait for it, it's not the end of the world. It's an open-source project, let's celebrate and wait for its growth. Nobody owns us anything, even if it takes 10 years, let's just wait - or help when needed with money or contributions.
Or, like me, you cannot wait/do not want to wait for it to be fixed? Carry on and use Unity or UE (this is what I'm doing for my 3D projects). Use Godot 4.* when it's ready for your needs ๐ (with 4.* I'm going to try new game projects with Godot, not only GUI stuff as I currently do).
So @Fgico it's not your fault or your devices fault. It's just not ready yet.
Anyway, Godot 4.0 is already amazing for GUI and 2D.