Hello. I had used Animation Player to make cutscenes. It manipulated the node's properties from the main node. Scene tree looked like:
Level01
>Player
>DialogueNode
>NPC
>Animation Player
In short, what the animation player did was basically trigger dialogue text and move the characters around through an Animation Resource (CutScene01.tres)
The problem arised when I tried moving these nodes from Level01 to Level02 (basically a CTRL X CTRL V), I realized that everything I did in the CutScene01 wasn't there, it was completely empty (still worked on Level01 though). Since its a cutscene, I cant just add an Animation player for each node, it'd make things wayy complicated.
I kinda get why that happens, but is there a way to get around that? It'd be pretty handy if these resource worked more universally, regardless of which main node the animation is being worked on.