This may have been asked many times before, but when I search, I could be using the wrong jargon/terms, so I haven't found an answer.
In other engines, such as AGS, a limit on the number of image assets (frames for 2D animations in this case) is given (I think AGS was limited to 30k at one point).
If I'm using 2D sprite sheets containing 64 individual frames per sheet, will I run into problems if I want to use 300 sprite sheets for example?
To rephrase, I'm just trying to understand how many characters to include in my game, how much room I need to save for other animations, and how many more assets to create, etc. Is there a hard limit or a threshold when my game's performance will suffer? I doubt I'll get that far, but each frame in a sheet is 200 x 150 pixels and I'm not sure if I can go larger than that and still have 150 sprite sheets, basically.
Thanks!