Hi everyone! I'm trying to evaluate Godot to make an action RPG using pixel art; I came to the conclusion the for dealing with pixel art in Godot the two main ways:
I found some old conversations like https://godotforums.org/d/27911-pixel-perfect-movement-and-rounding however they don't focus on the collisions and movement management for Kinematic bodies.
There are a lot of things you'll need to learn to get this right,
One thing is CanvasTexture mode to Linear filter. Also there are settings in Project for pixel like GPU Pixel Snap etc (search "pixel")