Bilal, if you are seeing 3d precision jitter, you can also try moving the camera's 'near' value a little farther away. The way the perspective transform math works, it is much more sensitive to near values than far values, e.g. doubling the near plane has a much larger effect on depth-precision than halving the far plane. (Of course, deciding what is a reasonable 'near' depends on what kind of game this is.)