Hey I'm using Godot 4 and a CharacterBody2D, setting velocity to a Vector2 and then moving it with move_and_slide() and it works mostly fine if I'm moving on only one axis or if I'm moving NE or SW, but moving NW and SE, I noticed the character jitters - think it only moves on one direction some frames, or it skips some frame.
Is this a bug or is this not how you're supposed to use move_and_slide() in Godot 4?
In order to make sure I wasn't messing up, or it was an animation's fault, I just replicated the scene node with the following code:
extends CharacterBody2D
func _physics_process(_delta):
set_velocity(Vector2(50, -50))
move_and_slide()
And this is what it looks like:
