Hi,
Quite often I used to create Strings inline passing my int into the String constructor in lines like this...
print("Here's an int I have in a variable: " + String(myInt))
I have just attempted to convert my first project to Godot 4.0 and there no longer appears to be a String constructor that takes an int as input.
There also appears to be no convenient way to convert an int to a string inline like I used to do.
Is there something obvious I'm missing?
Thanks for any help.