Can someone explain why is this error happening?
E 0:03:06.101 set_look_at: Condition "p_eye == p_target" is true. <C++ Source> core/math/transform.cpp:80 @ set_look_at()
it leads here https://github.com/godotengine/godot/blob/991bb6ac74ac8c09d7683041b50a8ced3a2defb1/core/math/transform.cpp#L80 but i am illiterate. Also game crashes. All i do is something like this multiple times:https://img.itch.zone/aW1hZ2UvMTcxNDU1NC8xMDEwMDMzMS5naWY=/original/ptTKDZ.gif Godot 3.5
Condition "p_eye == p_target" is true. reads to me as the object trying to look at itself. It's failing a safety check in a sense.
Condition "p_eye == p_target" is true.
Hard to tell without the code but maybe you are passing the origin of the transform you’re using looking_at on to itself so therefore the transform its trying to look at itself and throwing an error.