Hi!
I am completely lost and don't understand videos and docs I found about this topic.
I imported two FBX files. The first file is my character. It has a Skelton3D node that contains the Body. I added some BoneAttachment3D nodes to the Skeleton3D and connected them to the Bone Names because I thought this could be right.
The second file is the animation. It has an Animationplayer that animates all the nodes. If an Animation plays and I select one of the nodes, the node dances.
I imported the animation scene into the character and made it local, so everything was in one big scene.
What is the next step? I suppose I have to connect the BoneAttachment3D to the Animationplayer's plain nodes, but I don't understand what I am doing.

