Pure pseudo code, but I just wanted to see if I was on the right track with how I understand Godot 4's multiplayer setup now for loading a scene. Let's say I wanted to change everyone to a new map, would this be correct? Going off these bits on the Godot website.
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2/
https://docs.godotengine.org/en/stable/tutorials/scripting/change_scenes_manually.html
@rpc (any_peer)
func LoadSceneWholeServer():
get_tree().get_root().add_child(NewScene)