Im trying to get my head around all the functions of the bones systems, but I cant figure out this.... The SkeletonModification2DJiggle modifier in the Skeleton2D node, lists 'Use Colliders' as a checkbox, as part of the collision system (?), adding the collision mask section to the inspector.
How do you use this? I cant get anything to collide with anything at the moment!!
I would have thought that just turning this on would start using collisions with rigid/static etc bodies. Before you ask, everythings using the same collision layer π
The docs have no reference on how to use....
Any ideas?