gorrrroto To be fair though, the issue of states vs booleans etc. is something of a debate topic here, I'm of the opinion unless you're doing something particularly complex like a full character model AAA style which requires fancy animation blending techniques among other things you don't really 'need' a state machine but other devs seem to think they're the golden age of software and should be used more frequently. On my own workflow as an example, I've got villager models going with something like 20+ animations, haven't used a single state machine for them and the AI behaviour is going to be fairly complex, it's all down to your personal circumstances really. I think if you want more control over your animations and smoothing transitions out then yes go for a state machine but that's down to experimentation.