When using AnimationPlayer, I have a death animation for a player object that when ends, pauses the game and brings up the "continue" screen. Everything works fine except:
1) The animation happens twice for some reason, despite a call to `.stop()' at the end.
2) Pause mode doesn't happen on the first loop of animation for some reason. So the player can still move. I don't get it.
Any obvious things to check before digging into the code? Didn't find multiple triggers for the animation at all.