Gowydot Now I wonder what Godot "sees" when it places texture on a no UV Sphere mesh for example.
Object are usually created with default UV mapping, simple mapping like for a box, each side have (0,0) coord. is top left, or another corner, (1,1) is on the opposite bottom right, so putting a texture on a it will display it plain on each side according to aspect ratio of the object and the texture.
That's why we could put a simple texture on a plane to make a ground without worrying about UV coord.