Is there a feature in the Godot4 to create multiple convex collisions based on a model to more accurately replicate its shape?

I heard that the old version had this feature, but I can't find it now. At least that's what the article in the link says.
https://godotengine.org/article/godot-3-2-adds-support-convex-decomposition/
In Godot 3.5 it works fine.