I have recently posted a plugin I use for creating multimeshes. I always felt a bit limited with the Populate Surface function and wanted a bit more control. This plugin allows you to either Generate a multimesh onto a target mesh or you can place instances one-by-one for those that want to have things in specific places. You can also delete instance by clicking them and changing their transform properties.
The great part is you can delete specific instances. So if the Generate Multimesh function puts some where you don't really want them then just delete those. You can also add to the generated multimesh.
Additionally you can set a custom AABB for where the multimesh will be generated. So instead of the entire target mesh being populated with instances only the area defined by the AABB will be.
This is not a scatter tool and not meant to be. It is for those that want to fine tune their multimeshes.
Take a look at the READ_ME on github for more info and limitations.
I tried to convert my personal tool into a user friendly one that hopefully others can find a good use for.
project located here Github
