Hey everybody!
I am new to Godot (4) and in need of some help.
I have a design I want to bring to life. All of my meshes use "unshaded" Materials, because I need the colours to be exactly as in the design (no light, no shadows eg.).
Some meshes need to be in a 3d scene, the rest are in a 2d scene.
The Colors in my 2d scene are perfectly fine. But what I get through the camera in the 3d scene is way off (depending on the tonemapping lighter/paler eg)
It does not seem to be a sRGB to linear issue, but caused by the tonemapping in the camera.
I cant find a way to not have any tonemapping.
Is there a way to have the camera do a completly flat shading without any tonemapping/lighting whatsoever?
Thank you so much in advance for helping me!