works great doesnt work can i make this work without passing arguments?
signal finished func _ready(): test2() test() func test(): #waits for test 2 to finish then yeps await finished print("yep") func test2(): #lets assume it does stuff with a&b await get_tree().create_timer(3).timeout emit_signal("finished")
420mangojuice its possible to achieve the same result by using signals but i was wondering whether i can do the same using await
See here: https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html#awaiting-for-signals